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Kevin Johnstone is currently employed at Epic Games. Zach Quarles went on to work at Raven Software and id Software. Later, he was employed as the art director at Microsoft Studios for Halo 4 (2012). Kenneth Scott has since worked as an artist at Ion Storm and id Software. Iikka Keränen (Fingers) went on to work at Looking Glass Studios, Ion Storm, Ritual Entertainment, Rogue Entertainment, and most recently, Valve Software.
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The Hacx CD and disks are considered to be extremely rare.įacing off with mutants in MAP06: Digi-Ota.ĭespite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. Hacx is now being distributed for free on its website kept online by Rich Johnston (Nostromo), one of the developers. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, despite Banjo Software having forbidden the use of Hacx's resources in other WADs.ĭevelopment started on a sequel using the Quake, Quake II, and later Unreal engines, but it failed due to a number of problems. Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. Public interest for Doom and games derived from it was, effectively, dead even though Hacx was considered a decent TC, it arrived on the market too late to become a success.
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Hacx itself was generally unsuccessful by the time it was released, the superior Quake engine that had just come out made the Doom engine pale in comparison. Hacx uses a DeHackEd modified version of the Doom engine and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a commercial add-on for Doom II. It was created by Banjo Software on September 16, 1997, and featured an entirely new set of graphics. Hacx (pronounced "hacks" and commonly written as HacX) is a total conversion for Doom II.
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