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Attack and defend maps, a variation of territorial control, feature one team trying to capture several command points in sequence, while the other team defends each command point from capture. Territorial control maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point.Teams are awarded points at set intervals for each command point they control. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all, or requiring a team to perform a task such as disabling security grids before being able to access the flag. In capture the flag levels, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same.
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Team Fortress Classic supports numerous types of play, with distinct objectives for teams of players to pursue. As such, Team Fortress Classic relies heavily on teamwork between players of different classes. The way a player acts in a game is defined by which class they select, with each class having their own strengths and weaknesses. Each game can sustain a maximum of 32 players. Typically, players have the choice of two equal teams, red and blue, although certain game modes allow for more than two teams with access to different classes. Team Fortress Classic revolves around a number of teams competing in a variety of game modes with players selecting one of nine classes to play as. GameplayĪ group of blue players attack a red base in Team Fortress Classic. As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy. In June 2000, the game underwent a significant upgrade, adding new player character models and game modes. The game itself involves a number of teams, each with access to nine classes, competing in a variety of scenarios such as capture the flag, VIP protection and territorial control. The designers of the Team Fortress modification were contracted by Valve to develop Team Fortress 2, but initially remade their original work on Valve's game engine.
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The game was originally announced in 1999, powered by Valve's GoldSrc engine. The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress modification. A standalone version was later released with Valve's Steam system in 2003. Team Fortress Classic was originally released for Windows on 7 April 1999 as a free addition to Half-Life.
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Team Fortress Classic is a Half-Life Mod. A remake of the Team Fortress modification for Quake. Team Fortress Classic, also known as Team Fortress 1.5, is a team-based multiplayer first-person shooter video game developed by the Valve Corporation.
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